
someone would have to write some good reasons to though. DEALS on shooting accessories, gun parts, ammo, safety products, and much more. It would be pretty boring.īut it would be trivial to add it if I wanted to. SALE on premium optics like riflescopes, red dot sights, binoculars, night vision.
RIFLE AMMO STOCKPILE MOD MOD
But it would be pretty pointless to add capsules to green rockets/atomic bombs, everything is mostly dead already once you use it so why add capsule effects to some empty crater? Uranium magazines aren't as extreme but I kind of feel similar for those for similar reasons. The MIFS IGS includes the 5-inch, 62-caliber Mk 45 Mod 4 Naval Gun System, along with an automated ammunition handling system, gun fire control system. But sometimes the explosion from red rockets deal damage to yourself and your things (they killed my minefield) so I felt that there was a case for putting capsules in yellow rockets. I didn't put it on the yellow or green rockets at first for the same reason I didn't put it on the yellow or green ammo. Originally the regular rockets didn't have capsule combinations but the explosive ones did. In my view capsule ammo is more fun than uranium ammo and stronger if enough/the correct capsules are used so it's already more than good enough. Intended for people who use other mods that drastically remove ammo from creatures.View the original Mod page. Red ammo with distractors + slowdown + whatever is already probably much stronger than plain uranium ammo. But red ammo and capsules are available earlier so having the capsules in only green ammo would be bad as well.

And I wanted to limit the amount of stuff generated without use, there would be a lot of pointless recipes if both red and green ammo could be upgraded with capsules as soon as you get green ammo. Capsules deal damage and utility, so it's an alternative upgrade path instead of just straight up more damage like green ammo is.

does my Combat rifle machine gun style of a lot of bullets have enought ammo for long dungeons remember. I added it to red ammo instead of uranium since red deals decent damage already and with the capsules it becomes about on par with uranium ammo in terms of usefulness. Gunner mod increases Impact, Stockpile and Barrage.
